Resident Evil Requiem Showcase Highlights: Dual Protagonists, Path Tracing & Collabs

Resident Evil Requiem Showcase Highlights: Dual Protagonists, Path Tracing & Collabs

The Resident Evil Requiem Showcase has just concluded, and it served as a piping-hot appetiser for the horde of fans eager to get their hands on the game when it releases on February 27, 2026.

For the most part, the showcase reiterated details that have already been revealed, but let’s take a moment to recap.

Grace and Leon are the dual protagonists for this game. They are each playable in first- or third-person perspective and can be switched in the menu at any time. The reasoning behind this is very logical.

Grace is a drastically different character from Leon, and her gameplay segments are designed to play like the Ethan Winters Resident Evil games, 7 Biohazard and 8 Village. Grace’s gameplay will therefore be elevated by the use of first-person perspective, tighter corridor areas, and ammo scarcity. There is a crafting system utilizing collected blood, which I’m sure will become important in later chapters of the game.

Leon, by contrast, is a hardened zombie-slaying machine in this game because it takes place after RE6. Leon's gameplay looks to have what the fans have come to expect. Although first-person perspective is still an option for him, his game segments are modelled more similarly to RE4. Leon targets limbs to stun zombies and then dispatches scores of them with heavy-hitting melee or his brand of gun-fu. Leon’s pulse-pounding action looks complete with one-liners and all. Exactly what fans like myself were hoping for.

Something that I wasn’t personally asking for, however, is difficulty options. This Resident Evil will include a few difficulty options, which will include degrees of aim assist for the weary and the “ink ribbon” save system for the hardcore crowd. Hopefully, with this flexibility, more players will be introduced to one of horror's greatest game series.

Resident Evil Requiem is making some technological strides, with this release being available day one for NVIDIA GeForce Now users in addition to launching on everything else. Cloud gaming is not viable in my area, but one innovation that I am looking forward to seeing is this new “path tracing” technique. I am not technologically articulate enough to explain it, but this tech claims to be the best and newest advancement since ray tracing. Essentially, what this means is that the lighting systems in Requiem should be incredible which is a big deal for a dark, gruesome, and gory horror game.

The developers announced the typical Special Edition and pre-order bonuses one might expect, but there were a few notable special limited-edition items:

  • 1/6th-scale figurines of Grace and Leon were unveiled for the superfans among us. These highly detailed figurines are sure to cost a pretty penny.

  • Porsche has collaborated with the development team to bring a Porsche Cayenne Turbo GT into the game. As Leon’s car, the Turbo GT has been customized to reflect his personality and will play an important part in some areas of the game.

  • The watchmaker Hamilton is also collaborating with two limited-edition watches: the Khaki Field Auto Chrono, modelled after Leon’s personality, and the Pan Europe Automatic for Grace. These models are featured in the game, worn by the protagonists, and there will be only 2,000 pieces made of each.

  • Lastly, there will be a Resident Evil Requiem Nintendo Switch Pro Controller as well as Amiibo available alongside the game’s launch. This is seemingly part of Capcom’s efforts to endear themselves to Nintendo, along with the release of RE7 and RE8 on Nintendo Switch 2.

With the conclusion of the Resident Evil Requiem showcase, one mystery remains to be solved. I will be there on day one because on February 27, 2026, fans will finally get their hands on the game, working to solve the mystery of Grace’s mother’s murderer.

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