Battlefield 6 Update 1.1.1.5 Patches Sledgehammer Drone Exploit: No More Flying!

Battlefield 6 Update 1.1.1.5 Patches Sledgehammer Drone Exploit: No More Flying!

Battlefield 6 Says No More Drone Riding For You!

Battlefield 6 has been an excellent success story for EA this year as fans have taken quickly to the land, the skies above, and soon to be the seas. However, fans are always pushing the game in unexpected ways—such as riding a drone high above, something the teams at EA didn’t initially plan as possible. With players pushing this exploit to its limits, the next update is about to change your drone riding experience.

Players were able to hit the XFGM-6D Recon Drone with a sledgehammer that would enable them to get on top of it to fly around. Once on top, players were free to fly where they liked, including areas that were otherwise inaccessible.

With update 1.1.1.5, those looking to fly the friendly skies with the drone will no longer be able to do so. The patch also includes numerous Quality of Life updates covering vehicle countermeasure reliability, weapon accuracy, Battle Royale match flow, and other gameplay stability fixes.

Let us know in our Discord. what you think of these changes. Were you flying the drone?

Major Updates for 1.1.1.5:

  • Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.
  • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
  • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
  • Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.
  • Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion.

Changelog

Player:

  • Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.
  • Fixed an issue where dispersion incorrectly scaled with movement speed and always assumed maximum speed.
  • Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving stability during and after landing.

Vehicles:

  • Fixed an issue where Lock-Guided Missiles did not get countered correctly when met with enemy countermeasures such as flares.

Gadgets:

  • Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.

Maps & Modes:

  • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
  • Fixed an issue where matches sometimes started with all sectors and objectives active at the same time.
  • Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.

UI & HUD:

  • Fixed an issue in Vehicle Customisation where locked Anti-Air Vehicle presets did not display unlock criteria as intended.

Progression:

  • Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.
  • Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.

Portal:

  • Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.
  • Fixed an issue where players with community creation privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.

Audio:

  • Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.

RedSec

Player:

  • Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.
  • Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.
  • Fixed an issue where players could become stuck in a top-down map view after redeploying.
  • Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.

UI & HUD:

  • Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.

Progression:

  • Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.

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